Welcome to the New Age

The Interview with a Dragon part one
The Open Door

Excerpt from DOSA interview with D'Artagnan aka Argentium aka Breach Alpha

Interviewer:  You keep talking about a danger to us, can you elaborate on that some?

D'Artagnan:  Apart from you opening the doors of all reality?  Or are you intent on ignoring that? The fact is that your… Machines… Are an invitation to every predator out there.  There are beings out there, among the planes, that have waited to have such fertile hunting grounds.

I: Such as?

D: The Ba’Atori?  The Unseelie?  The Choir Celestial?

I:  Choir Celestial?  That sounds like… Angels?  That doesn’t sound so bad…

D: They are judges.  Are you honestly prepared to be Judged?

I: That DOES sound ominous, I guess. ::nervous chuckle::

D:  These things might sound familiar.  Comfortable myths. They are not.  They are not myths, not stories.  And they hold power.  Power that you haven’t seen here.

I: You mean magic?  ::Another chuckle::

Silence.

I:  What are you doing?

D: Unintelligible muttering

I: Can we get the heat turned up in here?

::Static::

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Alien part Four
Revelations

March 4-5, 25NA

Declan Healy is rescued.  The party's resources were stretched thin in the attempt and they withdraw to recover, leaving behind two men being experimented on by the Illithid.

They returned the next day to find the building was cleared of obvious threats.  The men left behind were missing and the ground floor seemed to have been scrubbed clean.  As the exploration continued, the party encounters three nearly invisible gelatinous creatures that attempt to "clean up" the group.

After the oozes are dealt with, the party discovers the expected secret basement.  It takes teamwork to get the Old Age lock open, but below are offices full of papers, a computer, some sort of generator, and one of the Illithid power sources.

Contact with the sealed door to the generator creates strange reactions among the party.  

And when the power source was applied to the computer… Secrets were revealed…

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Alien part Three
Punting on the Green

March 3-4, 25NA

After taking a rest in Quill's hideout (aka the Lincolm Memorial), the rescue mission for both Declan and Nancy Healy is underway.  An approach in the rowboat unfortunately does not go unnoticed and the party faces fierce defenders upon the roof of the Smithsonian.  After dealing with the githyanki on the roof, the party takes their weapons, including one of the curious silver greatswords.  

Exploring the upper floor chambers they discover that something has emptied the water out of the building, a clue to this is discovered when they discover a large beetle working to repair the displays with an amber-like resin.  The remnants of Old Age knowledge and history are mostly intact, though a glimpse of the ground floor suggests it is in worse shape.

Following the faint sounds of moaning, the party finds a chamber that might have prisoners in it, but also encounters another patrol of Githyanki and an Illithid!

Iliken finds himself strangely vulnerable to the powers of the Ilithid during the ensuing fight and is turned against group making the fight that much more difficult.  During the combat, Declan stumbles out of the room and helps the group finish off the creatures, leaving them all together but winded…

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Alien part two
The Heralds Go To Washington

With Declan missing and the cargo ship sinking the party takes a ride with the Stoutsail halflings to Washington where they meet a strange Teifling who allies with them to force the Illithid from the Smithsonian.

Meanwhile, Declan languishes in captivity, blindly killing one of his jailers 

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Alien Part 1
Silver swords and Tentacles

March 1-2, 25NA

The Heralds recover the petrified crew of the barge but are forced to leave most of the supplies behind.  Arriving at Tillman's Port the next day, they find the small village strangely quiet. A massive metal ship, pitted and rusted, sits at anchor off the shore.

Ned and Carl – two dock workers known to Aideen and Declan – help the party dock the barge but are otherwise silent.

A mysterious robed and bandaged figure with a massive greatsword confronts the party, insisting that the twins travel with him to meet whoever is here for them on the ship. The being insists that the rest of the group remain with the barge – which causes an argument but the twins eventually convince the party to remain while they go with the figure.

More beings dressed like the one escorting the twins seem to roam freely around the village, some leading strange part reptile part chicken creatures on leashed.

The twins are brought to the ship and lead to the bridge where they meet Sardsalk, one the same tentacle faced creatures the group saw in the Paris Laboratory.  Sardsalk demands their surrender for study in order to end whatever is being done to their mother at "DOSA".

Meanwhile, in the village, the rest of the group decides to make an move and breaks for the shore, hoping to steal a boat to reach the metal ship.

A fight breaks out on the ship between Sardsalk and the twins, culminating in Sardsalk nearly piercing Aideen's skull with its tentacles.  Just as the twins seem to be put under control, Iliken, Gareth, and Desmond arrive at the deck of the ship, starting a conflict to free the twins.  Their foes are revealed to be similar to the Githzerai encountered on the Abyss, though more warlike and less introspective.

Sardsalk unleashed it's terrible Mind Blast, leaving Iliken the last of the rescuers standing, but he perserveres.  Aideen is released by her captor and told to seek at "The Museum" for her brother and her answers…

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Agendas, Epilogue
Hitting Rock Bottom

February 25-March 1, 25NA

James Anderson, Jr. Seems to exhibit no remorse over the death of his family and hints to the group about being pushed to act by a mysterious benefactor.

Still, no one seems to know where Nancy Healy is, so the Heralds arrange travel to Tillman's Port with a barge captain named named Ellen Harp.  On the evening before the party ought to arrive at Tillman's Port the barge is attacked by strange creatures, large multi legged reptiles that seem to transform their victims to stone with a look.  Captain Harp and her crew are petrified but the party is victorious.

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Agendas Part Four
Ghost of a Chance

February 25, 25NA

Once de-cursed, Bruce Courdry helps the Heralds to piece together events leading up to his troubles.  The trail leads to the home of James and Susan Anderson, friends of the Mayor from the days before the new age.

The party confronts Susan in her sitting room, and she flees to the basement crying out that the party "won't take him".  After her death, the party is shown a spectral confrontation between James Anderson and an unseen opponent, ending in his apparent death.  

The vision shows the party the location of a secret door, one that they trigger a trap on before discovering a hidden basement behind it.  Nancy Healy seems to be chained to the far wall and warn the party off, but as they proceed, the ghost of James Healy attacks them, proving to be vulnerable to Gareth's smite.

"Nancy" proves to be the shape-changing offspring of James and Susan Anderson — one with murderous intent.  The strange "doppelgänger" is taken prisoner leaving the unanswered question: Where is Nancy Healy?

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Agendas part three

February 24-25, 25NA

Things begin to get worse as Nancy Healy is nowhere to be found and Mayor Bruce Courdry's actions become more and more erratic.  The mayor even threatens Aideen and Desmond with a crossbow.

During the groups overnight rest, they send Mrs. Finnegan, Baldric, and Isabel to stay overnight at the Highwayman's Rest and keep watch together in their own sitting room.  Desmond, Iliken, and Declan all receive visitations in their dreams, though Desmond's is circumvented by his patron.

Iliken is warned by Black Mantle that the mayor is definitely acting out of character, as she had expected him to push harder against the new guild.  Declan is warned that his actions have cost the lives of four men, and that there will be a redress of the matter.

In the morning, the body of Isabel is found in Declan's bed with the number 1 carved into it.

The group summons the Constable who asks them to let his people handle this situation.

The group next travels to meet with council members, starting with Grumbar Brightaxe, whom they convince without meaning to, that the mayor needs intervention.  Grumbar discovers and dispels a curse on Bruce Courdry.

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Agendas part two
Monday Night Smackdown

February 23-24, 25NA

The plot thickens as Red Simpson attempts to turn Aideen away from interfering in the Black Mantle's business.  Aideen has already partially taken steps to bring matters into the open, however and paints a target on herself.

The next morning, Gareth goes to the tower to request some special items.  Desmond attempts to reason with the halfings and then mayor, neither meeting bears fruit.  Aideen is met at her shop by several thugs who proceed to beat her unconscious.

Desmond finds Aideen and brings her home for treatment.  The Heralds split up, with Gareth and a recovered Aideen looking Bruce Courdry while Iliken, Declan, and Desmond hunt down the thugs that beat up Aideen.

Mayor Courdry is found at the "Highwayman's Rest" and the conversation with him reveals that Nancy Healy is missing.

The other half of the group tracks their enemies to "The Homely Sheep" and picks a fight that does not go as smoothly as they might have hoped.  Declan's magic leaves four men dead, and Iliken is forced to carry the unconscious forms of Declan and Desmond to safety.

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Agendas part 01
or DND on the CW

February 19-23, 26NA

Things are not going well in Grayson when the Heralds return.  A new guild is causing trouble getting shipments into the town.  The Town Council seems to be influenced by outside forces.  Mother Healy is confronted by Aideen who admits that she is being blackmailed by Blackmantle — who may just be Mayor Courdy's supposedly dead wife…

Meanwhile, at the monastery, Iliken discovers that an undead attack there accompanied the theft of a book.

 

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